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    March 01

    2008VR读白

          能渲染出一件经典的作品确实对每一位从事设计的人而言都是令人神往和梦寐以求的事,虽然成功的作品表面能带给你一丝让人刮目的眼神和一份自我陶醉的快感,但躲在它背后夜以继日的摸索和那凹黑猩红的目光中就能读出他无数个“昨天晚上”又有一个通宵达旦没有合眼了。苦哉!乐哉!我从LS渲染的休整到VR渲染,起步虽然很短,但通过博众家之长补己之短,在百思中终得其解一二,觉得VR经典渲染的绝妙之处在于注意以下几点,说出来和各位同仁共同探讨一翻:
    1、材质参数非常关键:
    一件好的作品的表现力全在于参数的精确设置以及隐含在参数背后的技巧的妙用。谁对物体的属性理解的越透彻,给定的参数就越准确,掺在里面的技巧就越精到,那么材质的表现力也就越强(如地面、墙砖和毛毯等具有凹凸质感的材质);
    2、建模也是关键:
    正常建模谁都会,但有些特殊的表现能力光靠材质参数的精确设置和普通材质贴图还是不够的,必须要配以特殊的建模方法才能做到双剑合壁,创造更完美的质感效果;
    3、灯光自然是一个必不可少的关键:
    任何物表现的呈现必须借助于光源,没有光你就有飞天的本事也无济于事。在VR里灯光的要求不是很严,只要有一点点光,就能把你想要表现的东西淋漓尽致地计算出来;
    4、渲染参数:
    渲染参数是VR里面的最后一关,渲染质量的好坏全在此一举,选择不同的参数和不同的计算方式得出不同的渲染效果,可谓是差之毫厘谬之千里。
    5、图不能渲染的太亮:
    图不能渲染的太亮,太亮了在后期里PS很难处理得理想。任何一件精美的作品都必须经过后期精心酝酿出来的。
    综观以上几点所以我认为最关键的关键就是材质参数的精确设置。这是我一点不成熟的拙见。

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    小西wrote:
    T_T 走过来瞧瞧~~~~
    Aug. 28

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